Image of Jes and her puppy, Petal.

About Me

Making and creating is how I stay balanced.

The most recent project to capture my heart is a 3D Isometric Video Game that I am referring to as Flooded World. If you see me working outside of my 9-5, chances are I’m 3D modeling, programming, or sketching out ideas.

Projects I am currently working

  • 3D isometric video game
  • Restoring antique doors
  • Designing and executing a bathroom remodel

Projects I’ve recently completed

  • My own wedding dress
  • Logos for Handmade Cities (portfolio project coming soon)

Work Experience

Lead Product Designer | DepositLink

Lead Product Designer, July 2022 - Present  |  UX Designer, June 2021 - July 2022

  • Define project scope through workflow diagrams and low fidelity prototypes/wireframes.
  • Secure buy-in and leadership approval with high fidelity prototypes and mockups.
  • Create UI layouts with a strong sense of visual hierarchy on desktop, tablet, and mobile screens.
  • Use industry standard UI elements to create interfaces that are easy to use and understand.
  • Use understanding of HTML/CSS to create and maintain pixel perfect Figma components.
  • Collaborate with engineers during the design process to ensure workflows will allow for quality code.
  • Create documentation to serve as guidance for developers, as well as future reference.
  • Perform code reviews on front-end work to ensure consistency between UI designs and codebase.
  • QA test all deployments to guarantee accuracy based on UX workflows and interface designs.

UX/UI Designer | Handmade Network | March 2024 - Present

  • Overhaul UX/UI to showcase community projects and encourage involvement in Software Jams

Branding Designer | Handmade Cities | Fall 2024

  • Create conference logos, choose color palette, and design merchandise

UI Designer | Untitled Puzzle Game | October 2024 - Present

  • Create simple menu designs in Figma, Tweak Zig files for accuracy

Designer and Developer | Passion Project Adventure Game | October 2024 - Present

  • Create 3D Models, Program with GDScript, Design levels, Use GitHub for version control

Adjunct UX/UI Instructor | Paier College of Art | Spring 2022

  • Designed a semester-long project giving students a holistic experience with software design.

UX & Web Dev Intern | FCP Euro | Sept 2020 - Mar 2021

  • Conducted Heuristic Analysis of FCP Euro and its competitors. 
  • Designed/developed software with Ruby, HTML, and CSS for leadership to track developer tasks.

Store Design Consultant | Subway World Headquarters | Aug 2019 - Apr 2020

Industrial Design Prototype Intern | Product Ventures | Jan 2019 - May 2019

Industrial Design Intern | Fabrique | Sept 2018 - Dec 2018

Education

User-Centered Design for UX/UI - Certificate, May 2021 - Parsons Continuing Education

Human-Centered Healthcare - Certificate, May 2020 - Parsons Continuing Education

Industrial Design - Bachelor of Science, May 2019 - University of Bridgeport

Skills and Software

Figma, Miro, Adobe Suite, Wireframing, Usability Research, Heuristic Analysis, Competitive Analysis, User Journey Maps, User Personas, Prototyping, HTML, CSS, UI Design, Mobile/Tablet Interface Design, Godot, Blender